Lureline · Effective September 2, 2026
Essentially none beyond your own saved progress. Lureline has no registration, no profiles held on any server, and no way to identify you. It does not ask for your name, contacts, location, or any personal detail.
The game keeps your play data locally using the system's standard on-device storage: your Ripples total, lines, rods and boats, chosen difficulty and mood, your collection journal, daily tasks and streak, run history, milestones, leaderboard standing, profile, and your sound and haptics settings.
This information lives only on your device. It is never uploaded, synced to a server, or shared with us or anyone else.
Saved data is used for one thing: to run the game — to remember what you own, how far you have come, and how you like to play. It is never profiled, sold, or used for advertising.
Lureline runs entirely on your device and makes no network requests during play. It contains no advertising, no analytics SDKs, and no third-party trackers of any kind. The leaderboard names are generated on your device and never reflect other real players.
Because the save exists only on your device, you are always in control of it. Resetting progress from the in-game settings clears it, and deleting the app removes everything completely. There is nothing stored elsewhere for us to hold or delete.
Lureline is a calm, family-friendly game suitable for a general audience. It collects no personal information from anyone, including children.
If this policy ever changes, the updated version will be posted here with a new effective date. For any questions, contact Fletcher Owen at mail@icybazz.life.
© 2026 Lureline by Fletcher Owen. Made for iOS. · mail@icybazz.life